Version: 2017.1

Rigidbody.AddRelativeTorque

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public void AddRelativeTorque (Vector3 torque, ForceMode mode= ForceMode.Force);

Parameters

torque Torque vector in local coordinates.

Description

Добавление силы к твердому телу относительно его системы координат.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.

See Also: AddTorque, AddRelativeForce.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float torque; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); rb.AddRelativeTorque(Vector3.up * torque * turn); } }

public void AddRelativeTorque (float x, float y, float z, ForceMode mode= ForceMode.Force);

Parameters

x Size of torque along the local x-axis.
y Size of torque along the local y-axis.
z Size of torque along the local z-axis.

Description

Добавление силы к твердому телу относительно его системы координат.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.

Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.