Version: 2017.1

BuiltinShaderDefine.UNITY_HARDWARE_TIER2

Switch to Manual

Description

UNITY_HARDWARE_TIER2 is set when compiling shaders for GraphicsTier.Tier2.

Shader will have special per-tier variants only if #pragma hardware_tier_variants was used or if TierSettings for current platform are different (as they impact defines passed to shader compiler).