Version: 2017.1
public Purchasing.ConfigurationBuilder AddProduct (string id, Purchasing.ProductType type);
public Purchasing.ConfigurationBuilder AddProduct (string id, Purchasing.ProductType type, Purchasing.IDs storeIDs);

Parameters

id The store independent ID.
type The product type.
storeIDs An optional set of store-specific identifiers, for when your product has different IDs on different stores.

Returns

ConfigurationBuilder The referenced instance. Suitable for chaining.

Description

Add a product with a Unity IAP ID, type and optional set of store-specific IDs.

Here is an example adding a product inside a Store class.

using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreClass : MonoBehaviour, IStoreListener { void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); UnityPurchasing.Initialize(this, builder); }

public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }