asset | An asset to instantiate a playable from. |
addMissingComponents | Should required components be added to targetGameObjects if they are missing. |
playerArray | An array of PlayableDirector player components whose types match the outputs of the playable. |
targetGameObjects | An array of game objects to extract the PlayableDirector player components from for each playable output. |
mode | What to do when the time passes the duration of the playable. |
Instatiates a Playable using the provided PlayableAsset and starts playback.