Version: 2017.1


Switch to Manual
public PhysicMaterial ();


Creates a new material.

Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }

public PhysicMaterial (string name);


Creates a new material named name.