Version: 2017.1

ClientScene.FindLocalObject

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public static GameObject FindLocalObject (Networking.NetworkInstanceId netId);

Parameters

netId The id of the networked object.

Returns

GameObject The game object that matches the netId.

Description

This finds the local NetworkIdentity object with the specified network Id.

NetId is a unique number assigned to all objects with NetworkIdentity components in a game. This number is the same on the server and all connected clients for a particular object, so it can be used to identify objects across the network. The FindLocalObject() function is called on a client to transform a netId received from a server to a local game object.