Version: 2017.1

GameObject.BroadcastMessage

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public void BroadcastMessage (string methodName, object parameter= null, SendMessageOptions options= SendMessageOptions.RequireReceiver);

Description

Вызывает метод с именем methodName на каждом скрипте MonoBehaviour этого игрового объекта или на любом из его потомков.

The receiving method can choose to ignore parameter by having zero parameters. If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { gameObject.BroadcastMessage("ApplyDamage", 5.0F); } }