Version: 2017.1


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public static void MultMatrix (Matrix4x4 m);


Умножает текущую modelview матрицу на указанную.

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.