Version: 2017.1
public void ShowUtility ();

Description

Show the EditorWindow as a floating utility window.

Utility windows will always be in front of normal windows, and will be hidden when user switches to another application.

Note: You dont need to use EditorWindow.GetWindow() before using this function to show the window.


Floating window utility that lets you randomize the rotation of the selected objects.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple script that randomizes the rotation of the Selected GameObjects // and lets you see which objects are currently selected public class RandomizeInSelection : EditorWindow { public float rotationAmount = 0.33F; public string selected = ""; void RandomizeSelected() { foreach (var transform in Selection.transforms) { Quaternion rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } }

void OnGUI() { foreach (var t in Selection.transforms) { selected += t.name + " "; } EditorGUILayout.LabelField("Selected Object:", selected); selected = ""; if (GUILayout.Button("Randomize!")) RandomizeSelected();

if (GUILayout.Button("Close")) Close();

Debug.Log(selected); }

void OnInspectorUpdate() { Repaint(); }

[MenuItem("Example/Randomize Children In Selection")] static void RandomizeWindow() { RandomizeInSelection window = new RandomizeInSelection(); window.ShowUtility(); } }