other | The other Collider involved in this collision. |
OnTriggerStay вызывается практическикаждый кадр для каждого Collider other ,которые соприкасаются с триггером.
This message is sent to the trigger and the collider that touches the trigger.
Note that trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
Примечание: Функция OnTriggerStay зависит от физического таймера, поэтому нет необходимости вызывать ее каждый кадр.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { // Applies an upwards force to all rigidbodies that enter the trigger. void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }