Version: 2017.1


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other The other Collider involved in this collision.


OnTriggerStay вызывается практическикаждый кадр для каждого Collider other ,которые соприкасаются с триггером.

This message is sent to the trigger and the collider that touches the trigger. Note that trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

Примечание: Функция OnTriggerStay зависит от физического таймера, поэтому нет необходимости вызывать ее каждый кадр.

using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
    // Applies an upwards force to all rigidbodies that enter the trigger.
    void OnTriggerStay(Collider other)
        if (other.attachedRigidbody)
            other.attachedRigidbody.AddForce(Vector3.up * 10);