Version: 2017.1

Bounds.IntersectRay

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public bool IntersectRay (Ray ray);

Description

Does ray intersect this bounding box?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); } bool DetectHit(Ray ray) { return coll.bounds.IntersectRay(ray); } }

public bool IntersectRay (Ray ray, out float distance);

Description

Does ray intersect this bounding box?

When the function returns true, the distance to the ray's origin will be returned in the distance parameter.