Version: 2017.1


class in UnityEngine

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Класс BitStream представляет из себя сериализованные переменные упакованные в поток.

Data can be serialized, transmitted, and then received by remote clients by using this class. See the Network View component reference page for general information on network synchronization and the Network.OnSerializeNetworkView function for more information.


isReadingIs the BitStream currently being read? (Read Only)
isWritingIs the BitStream currently being written? (Read Only)

Public Functions

SerializeСериализует различные типы переменных.