Аудио импортер позволяет вам модифицировать AudioClip настройки импорта из скриптов редактора.
Настройки этого класса совпадают с Audio Import Settings.
ambisonic | When this flag is set, the audio clip will be treated as being ambisonic. |
defaultSampleSettings | The default sample settings for the AudioClip importer. |
forceToMono | Сделать данный клип монофоничным? |
loadInBackground | Corresponding to the "Load In Background" flag in the AudioClip inspector, when this flag is set, the loading of the clip will happen delayed without blocking the main thread. |
preloadAudioData | Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. |
ClearSampleSettingOverride | Clears the sample settings override for the given platform. |
ContainsSampleSettingsOverride | Returns whether a given build target has its sample settings currently overridden. |
GetOverrideSampleSettings | Return the current override settings for the given platform. |
SetOverrideSampleSettings | Sets the override sample settings for the given platform. |
assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Получите или установите любые пользовательские данные. |
assetPath | Имя пути ассета для этого импортера. (Read Only) |
userData | Получите или установите любые пользовательские данные. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
GetAtPath | Восстанавливает импортер ассетов для ассета в path. |
Destroy | Удаляет GameObject, Component или Asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |