Version: 2017.1
Method group is Obsolete


Switch to Manual
Obsolete public static void ExternalCall (string functionName, params object[] args);


functionName @param name Название загружаемого уровня.
args Array of arguments passed in the call.


Вызывает функцию в содержащей веб странице (только Web Player).

ExternalCall calls functionName in the web page containing the WebGL player, passing the given arguments to it. Supported argument types are the primitive types (string, int, float, string) and arrays of such types. Any other objects are converted to string using ToString and passed as strings.

The function is non-blocking; ExternalCall immediately returns without waiting for the function that was called to complete.

Количество переданных аргументов может быть разным:

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Example() { // Calls MyFunction1 in the web page with no arguments Application.ExternalCall("MyFunction1"); // Calls MyFunction2 in the web page with a string Application.ExternalCall("MyFunction2", "Hello from Unity!"); // Calls MyFunction3 in the web page with several arguments of different types Application.ExternalCall("MyFunction3", "one", 2, 3.0F); } }

The functions to be called are declared in the HTML page using standard syntax, for example:

// This should be contained in the host page in the appropriate <script> element.
// Using the above call from Unity, this will receive
// "Hello from Unity!" as the argument.
function MyFunction2( arg )
    alert( arg );

See Also: Application.ExternalEval.