Version: 2017.1

AnimatorUtility.DeoptimizeTransformHierarchy

Switch to Manual
public static void DeoptimizeTransformHierarchy (GameObject go);

Parameters

go GameObject to Deoptimize.

Description

Эта функция воссоздаст все преобразования иерархии под GameObject.

A call to this function at runtime will re-initialize the animator.

See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.