| material | Target Material. | 
| pass | Index of the target Shader pass. | 
| forceSync | Forces the script execution to wait until the compilation has finished. Optional. | 
Request the Editor to compile the Shader Variant needed for the specific pass of the given Material.
See Also: :ref::IsPassCompiled, allowAsyncCompilation, anythingCompiling, SetAsyncCompilation, RestoreAsyncCompilation.