Version: 2022.3
언어: 한국어

RendererListDescConstructor

매뉴얼로 전환
public RendererListDesc (Rendering.ShaderTagId passName, Rendering.CullingResults cullingResult, Camera camera);
public RendererListDesc (ShaderTagId[] passNames, Rendering.CullingResults cullingResult, Camera camera);

파라미터

passName The pass name to use for the RendererList.
cullingResult The culling result used to create the RendererList.
camera The camera Unity uses to determine the current view and sorting properties.
passNames The list of passes to use for the RendererList.

설명

Initializes and returns an instance of RendererListDesc.