public static bool ready ;


Returns true if Caching system is ready for use.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { IEnumerator IsCachingReadyExample(string uri) { //Using this conditional says we want to wait for our Caching system to be ready before trying to download bundles while (!Caching.ready) { yield return null; } //Download the bundle UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Do something with the AssetBundle... } }