customEventName | Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword. |
eventData | Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword. |
Custom Events (optional).
Unity Analytics allows you to track specific events within your game. By configuring a series of Custom Events within your game, you can create your own Funnel Analysis to observe your players' game behavior. Good places to put custom events include: milestones, new levels, Scene transitions, etc.
In addition to tracking custom events, Unity Analytics also allows you to pass in custom dimensions (dictionary) relating to the event. These custom dimensions are primarily useful to know additional specifications about the user at the time the custom event was reached.
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { int totalPotions = 5; int totalCoins = 100; #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver", new Dictionary<string, object> { { "potions", totalPotions }, { "coins", totalCoins } }); #endif } }
Custom Events (optional).
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver"); #endif } }
Custom Events (optional).
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver(Vector3 v) { #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver", v); #endif } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.