Class TimelinePlayable
The root Playable generated by timeline.
상속된 멤버
PlayableBehaviour.Clone()
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public class TimelinePlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
메서드
| 이름 | 설명 |
|---|---|
| Compile(PlayableGraph, Playable, IEnumerable<TrackAsset>, GameObject, bool, bool) | Compiles the subgraph of this timeline |
| Create(PlayableGraph, IEnumerable<TrackAsset>, GameObject, bool, bool) | Creates an instance of a Timeline |
| PrepareFrame(Playable, FrameData) | Overridden to handle synchronizing time on the timeline instance. |