{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class TimelinePlayable | Timeline | 1.6.3
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    Class TimelinePlayable

    The root Playable generated by timeline.

    상속
    object
    PlayableBehaviour
    TimelinePlayable
    구현
    IPlayableBehaviour
    ICloneable
    상속된 멤버
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnPlayableDestroy(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.OnBehaviourPlay(Playable, FrameData)
    PlayableBehaviour.OnBehaviourPause(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public class TimelinePlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    메서드

    이름 설명
    Compile(PlayableGraph, Playable, IEnumerable<TrackAsset>, GameObject, bool, bool)

    Compiles the subgraph of this timeline

    Create(PlayableGraph, IEnumerable<TrackAsset>, GameObject, bool, bool)

    Creates an instance of a Timeline

    PrepareFrame(Playable, FrameData)

    Overridden to handle synchronizing time on the timeline instance.

    문서 개요
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