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    Method Compile

    Compile(PlayableGraph, Playable, IEnumerable<TrackAsset>, GameObject, bool, bool)

    Compiles the subgraph of this timeline

    선언
    public void Compile(PlayableGraph graph, Playable timelinePlayable, IEnumerable<TrackAsset> tracks, GameObject go, bool autoRebalance, bool createOutputs)
    파라미터
    타입 이름 설명
    PlayableGraph graph

    The playable graph to inject the timeline.

    Playable timelinePlayable
    IEnumerable<TrackAsset> tracks

    The list of tracks to compile

    GameObject go

    The GameObject that initiated the compilation

    bool autoRebalance

    In the editor, whether the graph should account for the possibility of changing clip times

    bool createOutputs

    Whether to create PlayableOutputs in the graph

    문서 개요
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