Method AddFromName
AddFromName<T>(string)
Add property modifications using the serialized property name.
선언
void AddFromName<T>(string name) where T : Component
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| string | name | The name of the serialized property |
타입 파라미터
| 이름 | 설명 |
|---|---|
| T | The type of the component the property exists on |
참고
This method uses the most recent gameObject from PushActiveGameObject
AddFromName(string)
Add property modifications using the serialized property name.
선언
void AddFromName(string name)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| string | name | The name of the serialized property |
참고
This method uses the most recent gameObject from PushActiveGameObject
AddFromName<T>(GameObject, string)
Add property modifications using the serialized property name.
선언
void AddFromName<T>(GameObject obj, string name) where T : Component
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| GameObject | obj | The gameObject where the properties exist |
| string | name | The name of the serialized property |
타입 파라미터
| 이름 | 설명 |
|---|---|
| T | The type of the component the property exists on |
AddFromName(GameObject, string)
Add property modifications using the serialized property name.
선언
void AddFromName(GameObject obj, string name)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| GameObject | obj | The gameObject where the properties exist |
| string | name | The name of the serialized property |
AddFromName(Component, string)
Add property modifications using the serialized property name.
선언
void AddFromName(Component component, string name)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| Component | component | The component where the properties exist |
| string | name | The name of the serialized property |