{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class TimelineEditor | Timeline | 1.6.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class TimelineEditor

    Information currently being edited in the Timeline Editor Window.

    상속
    object
    TimelineEditor
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Timeline
    어셈블리: solution.dll
    구문
    public static class TimelineEditor

    프로퍼티

    이름 설명
    inspectedAsset

    The TimelineAsset currently being shown in the Timeline window.

    inspectedDirector

    The PlayableDirector associated with the timeline currently being shown in the Timeline window.

    masterAsset

    The TimelineAsset at the root of the hierarchy currently being shown in the Timeline window.

    masterDirector

    The PlayableDirector responsible for the playback of the timeline currently being shown in the Timeline window.

    playableDirector

    The PlayableDirector currently being shown in the Timeline Editor Window.

    selectedClip

    The clip selected in the TimelineEditor.

    selectedClips

    The list of clips selected in the TimelineEditor.

    timelineAsset

    The TimelineAsset currently being shown in the Timeline Editor Window.

    메서드

    이름 설명
    GetInspectedTimeFromMasterTime(double)

    Converts time from the master timeline to the current inspected timeline.

    GetMasterTimeFromInspectedTime(double)

    Converts time from the current inspected timeline to the master timeline.

    GetOrCreateWindow()

    Returns a reference to the Timeline Window. If the window is not opened, it will be opened.

    GetWindow()

    Returns a reference to the Timeline Window.

    Refresh(RefreshReason)

    Refreshes the different components affected by the currently inspected TimelineAsset, based on the RefreshReason provided.

    For better performance, it is recommended that you invoke this method once, after you modify the TimelineAsset. You should also combine reasons using the | operator.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)