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    Enum RefreshReason

    Refresh(RefreshReason) uses these flags to determine what needs to be refreshed or updated.

    네임스페이스: UnityEditor.Timeline
    어셈블리: solution.dll
    구문
    [Flags]
    public enum RefreshReason
    참고

    Use the | operator to combine flags.

    TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);

    필드

    이름 설명
    ContentsAddedOrRemoved

    Use this flag when an element was added to or removed from the Timeline.

    ContentsModified

    Use this flag when a Timeline element was modified.

    SceneNeedsUpdate

    Use this flag when a change to the Timeline requires that the Scene be updated.

    WindowNeedsRedraw

    Use this flag when a change to the Timeline requires that the Timeline window be redrawn.

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