{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct SequenceContext | Timeline | 1.6.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct SequenceContext

    A context for the Timeline window (RO)

    구현
    IEquatable<SequenceContext>
    상속된 멤버
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEditor.Timeline
    어셈블리: solution.dll
    구문
    public readonly struct SequenceContext : IEquatable<SequenceContext>
    참고

    The SequenceContext represents a state of the Timeline window, and is used to interact with TimelineNavigator.

    생성자

    이름 설명
    SequenceContext(PlayableDirector, TimelineClip)

    Initializes and returns an instance of SequenceContext.

    프로퍼티

    이름 설명
    clip

    The TimelineClip associated with the Timeline window in the context. (RO)

    director

    The director associated with the Timeline window in the context. (RO)

    메서드

    이름 설명
    Equals(object)

    Indicates whether the current object is equal to another object of indeterminate type.

    Equals(SequenceContext)

    Indicates whether the current object is equal to another object of the same type.

    GetHashCode()

    Hash function for SequenceContext.

    IsValid()

    Assesses the validity of a SequenceContext.

    연산자

    이름 설명
    operator ==(SequenceContext, SequenceContext)

    Equality operator overload.

    operator !=(SequenceContext, SequenceContext)

    Inequality operator overload.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)