Struct SequenceContext
A context for the Timeline window (RO)
상속된 멤버
네임스페이스: UnityEditor.Timeline
어셈블리: solution.dll
구문
public readonly struct SequenceContext : IEquatable<SequenceContext>
참고
The SequenceContext represents a state of the Timeline window, and is used to interact with TimelineNavigator.
생성자
| 이름 | 설명 |
|---|---|
| SequenceContext(PlayableDirector, TimelineClip) | Initializes and returns an instance of SequenceContext. |
프로퍼티
| 이름 | 설명 |
|---|---|
| clip | The TimelineClip associated with the Timeline window in the context. (RO) |
| director | The director associated with the Timeline window in the context. (RO) |
메서드
| 이름 | 설명 |
|---|---|
| Equals(object) | Indicates whether the current object is equal to another object of indeterminate type. |
| Equals(SequenceContext) | Indicates whether the current object is equal to another object of the same type. |
| GetHashCode() | Hash function for SequenceContext. |
| IsValid() | Assesses the validity of a SequenceContext. |
연산자
| 이름 | 설명 |
|---|---|
| operator ==(SequenceContext, SequenceContext) | Equality operator overload. |
| operator !=(SequenceContext, SequenceContext) | Inequality operator overload. |