Struct SequenceContext
A context for the Timeline window (RO)
상속된 멤버
네임스페이스: UnityEditor.Timeline
어셈블리: solution.dll
구문
public readonly struct SequenceContext : IEquatable<SequenceContext>
참고
The SequenceContext represents a state of the Timeline window, and is used to interact with TimelineNavigator.
생성자
이름 | 설명 |
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SequenceContext(PlayableDirector, TimelineClip) | Initializes and returns an instance of SequenceContext. |
프로퍼티
이름 | 설명 |
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clip | The TimelineClip associated with the Timeline window in the context. (RO) |
director | The director associated with the Timeline window in the context. (RO) |
메서드
이름 | 설명 |
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Equals(object) | Indicates whether the current object is equal to another object of indeterminate type. |
Equals(SequenceContext) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Hash function for SequenceContext. |
IsValid() | Assesses the validity of a SequenceContext. |
연산자
이름 | 설명 |
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operator ==(SequenceContext, SequenceContext) | Equality operator overload. |
operator !=(SequenceContext, SequenceContext) | Inequality operator overload. |