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    목차 표시/숨기기

    Class ApplyDefaultUndoAttribute

    Use this attribute on action classes (TimelineAction, ClipAction, MarkerAction and TrackAction) to have the default undo behaviour applied.

    By default, applying this attribute will record all objects passed to the Execute method with the Undo system, using the name of Action it is applied to.

    Simple track Action example (with context menu and shortcut support).
    [ApplyDefaultUndo]
    public class SetNameToTypeAction : TrackAction
    {
        public override ActionValidity Validate(IEnumerable<TrackAsset> items)
        {
            return ActionValidity.Valid;
        }
    
    public override bool Execute(IEnumerable<TrackAsset> items)
    {
        foreach (TrackAsset track in items)
            track.name = track.GetType().Name;
        return true;
    }
    

    }

    상속
    object
    Attribute
    ApplyDefaultUndoAttribute
    구현
    _Attribute
    상속된 멤버
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.Equals(object)
    Attribute.GetHashCode()
    Attribute.Match(object)
    Attribute.IsDefaultAttribute()
    Attribute.TypeId
    object.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Timeline.Actions
    어셈블리: solution.dll
    구문
    [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
    public class ApplyDefaultUndoAttribute : Attribute, _Attribute

    생성자

    이름 설명
    ApplyDefaultUndoAttribute(string)

    Use this attribute on action classes to have the default undo behaviour applied.

    필드

    이름 설명
    UndoTitle

    The title of the action to appear in the undo history. If not specified, the name is taken from the DisplayName attribute, or derived from the name of the class this attribute is applied to.

    참고

    TimelineAction
    TrackAction
    ClipAction
    MarkerAction
    문서 개요
    맨 위로
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