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    Struct ActionContext

    Action context to be used by actions.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEditor.Timeline.Actions
    어셈블리: solution.dll
    구문
    public struct ActionContext

    필드

    이름 설명
    director

    The PlayableDirector that is used to play the current Timeline asset.

    invocationTime

    Time based on the position of the cursor on the timeline (in seconds). null if the time is not available (in case of a shortcut for example).

    timeline

    The Timeline asset that is currently opened in the Timeline window.

    프로퍼티

    이름 설명
    clips

    Clips that will be used by the actions.

    markers

    Markers that will be used by the actions.

    tracks

    Tracks that will be used by the actions.

    확장 메서드

    Invoker.Invoke<T>(ActionContext)

    참고

    Invoker
    TimelineAction
    문서 개요
    맨 위로
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