Struct ActionContext
Action context to be used by actions.
상속된 멤버
네임스페이스: UnityEditor.Timeline.Actions
어셈블리: solution.dll
구문
public struct ActionContext
필드
| 이름 | 설명 |
|---|---|
| director | The PlayableDirector that is used to play the current Timeline asset. |
| invocationTime | Time based on the position of the cursor on the timeline (in seconds). null if the time is not available (in case of a shortcut for example). |
| timeline | The Timeline asset that is currently opened in the Timeline window. |
프로퍼티
| 이름 | 설명 |
|---|---|
| clips | Clips that will be used by the actions. |
| markers | Markers that will be used by the actions. |
| tracks | Tracks that will be used by the actions. |