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    Class ExecutionSettings

    A set of execution settings defining how to run tests, using the TestRunnerApi.

    상속
    object
    ExecutionSettings
    구현
    ISerializationCallbackReceiver
    상속된 멤버
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.TestTools.TestRunner.Api
    어셈블리: solution.dll
    구문
    [Serializable]
    public class ExecutionSettings : ISerializationCallbackReceiver

    생성자

    이름 설명
    ExecutionSettings(params Filter[])

    Creates an instance with a given set of filters, if any.

    필드

    이름 설명
    customRunnerName
    filters

    A collection of Filter to execute tests on.

    overloadTestRunSettings

    An instance of ITestRunSettings to set up before running tests on a Player.

    playerHeartbeatTimeout

    The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.

    runSynchronously

    Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out.

    프로퍼티

    이름 설명
    IsBuildOnly
    playerSavePath
    targetPlatform

    The BuildTarget platform to run the test on. If set to null, then the Editor is the target for the tests.

    메서드

    이름 설명
    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    ToString()

    Implementation of ToString() that builds a string composed of the execution settings.

    문서 개요
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