{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method CreateRenderGraphTexture | Universal RP | 15.0.4
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method CreateRenderGraphTexture

    CreateRenderGraphTexture(RenderGraph, RenderTextureDescriptor, string, bool, FilterMode, TextureWrapMode)

    Utility method to convert RenderTextureDescriptor to TextureHandle and create a RenderGraph texture

    선언
    public static TextureHandle CreateRenderGraphTexture(RenderGraph renderGraph, RenderTextureDescriptor desc, string name, bool clear, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Clamp)
    파라미터
    타입 이름 설명
    RenderGraph renderGraph
    RenderTextureDescriptor desc
    string name
    bool clear
    FilterMode filterMode
    TextureWrapMode wrapMode
    반환
    타입 설명
    TextureHandle
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)