{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method ShadowRTReAllocateIfNeeded | Universal RP | 15.0.4
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method ShadowRTReAllocateIfNeeded

    ShadowRTReAllocateIfNeeded(ref RTHandle, int, int, int, int, float, string)

    Allocate a Shadow Map or re-allocate if it doesn't match requirements. For use only if the map requirements changes at runtime.

    선언
    public static bool ShadowRTReAllocateIfNeeded(ref RTHandle handle, int width, int height, int bits, int anisoLevel = 1, float mipMapBias = 0, string name = "")
    파라미터
    타입 이름 설명
    RTHandle handle

    RTHandle to check (can be null).

    int width

    Width of the Shadow Map.

    int height

    Height of the Shadow Map.

    int bits

    Minimum depth bits of the Shadow Map.

    int anisoLevel

    Anisotropic filtering level of the Shadow Map.

    float mipMapBias

    Bias applied to mipmaps during filtering of the Shadow Map.

    string name

    Name of the Shadow Map.

    반환
    타입 설명
    bool

    If the RTHandle was re-allocated

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)