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    Class RTHandle

    A RTHandle is a RenderTexture that scales automatically with the camera size. This allows proper reutilization of RenderTexture memory when different cameras with various sizes are used during rendering. RTHandleSystem

    Inheritance
    object
    RTHandle
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class RTHandle

    Properties

    Name Description
    isMSAAEnabled

    Returns true is MSAA is enabled, false otherwise.

    name

    Name of the RTHandle

    nameID

    RenderTargetIdentifier associated with the RTHandle

    referenceSize

    Reference size of the RTHandle System associated with the RTHandle

    rt

    RenderTexture associated with the RTHandle

    rtHandleProperties

    Current properties of the RTHandle System. If a custom property has been set through SetCustomHandleProperties method, it will be used that one instead.

    scaleFactor

    Scale factor applied to the RTHandle reference size.

    useScaling

    Returns true if the RTHandle uses automatic scaling.

    Methods

    Name Description
    ClearCustomHandleProperties()

    Method that clears any custom handle property being set.

    CopyToFastMemory(CommandBuffer, float, FastMemoryFlags)

    Switch the render target to fast memory on platform that have it and copies the content.

    GetInstanceID()

    Get the Instance ID of the RTHandle.

    GetScaledSize()

    Return the scaled size of the RTHandle.

    GetScaledSize(Vector2Int)

    Return the input size, scaled by the RTHandle scale factor.

    Release()

    Release the RTHandle

    SetCustomHandleProperties(in RTHandleProperties)

    By default, rtHandleProperties gets the global state of scalers against the global reference mode. This method lets the current RTHandle use a local custom RTHandleProperties. This function is being used by scalers such as TAAU and DLSS, which require to have a different resolution for color (independent of the RTHandleSystem).

    SwitchOutFastMemory(CommandBuffer, bool)

    Switch out the render target from fast memory back to main memory on platforms that have fast memory.

    SwitchToFastMemory(CommandBuffer, float, FastMemoryFlags, bool)

    Switch the render target to fast memory on platform that have it.

    Operators

    Name Description
    implicit operator RenderTexture(RTHandle)

    Implicit conversion operator to RenderTexture

    implicit operator RenderTargetIdentifier(RTHandle)

    Implicit conversion operator to RenderTargetIdentifier

    implicit operator Texture(RTHandle)

    Implicit conversion operator to Texture

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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