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    Struct RenderingData

    Struct that flattens several rendering settings used to render a camera stack. URP builds the RenderingData settings from several places, including the pipeline asset, camera and light settings. The settings also might vary on different platforms and depending on if Adaptive Performance is used.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public struct RenderingData

    필드

    이름 설명
    cameraData

    Holds several rendering settings related to camera. CameraData

    cullResults

    Returns culling results that exposes handles to visible objects, lights and probes. You can use this to draw objects with ScriptableRenderContext.DrawRenderers CullingResults ScriptableRenderContext

    lightData

    Holds several rendering settings related to lights. LightData

    perObjectData

    Holds per-object data that are requested when drawing PerObjectData

    postProcessingData

    Holds several rendering settings and resources related to the integrated post-processing stack. PostProcessData

    postProcessingEnabled

    True if post-processing effect is enabled while rendering the camera stack.

    shadowData

    Holds several rendering settings related to shadows. ShadowData

    supportsDynamicBatching

    True if the pipeline supports dynamic batching. This settings doesn't apply when drawing shadow casters. Dynamic batching is always disabled when drawing shadow casters.

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