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    Class MotionBlur

    A volume component that holds settings for the motion blur effect.

    상속
    object
    VolumeComponent
    MotionBlur
    구현
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Motion Blur")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class MotionBlur : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    필드

    이름 설명
    clamp

    Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.

    intensity

    Sets the intensity of the motion blur effect. Acts as a multiplier for velocities.

    mode

    The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.

    quality

    The quality of the effect. Lower presets will result in better performance at the expense of visual quality.

    메서드

    이름 설명
    IsActive()
    문서 개요
    맨 위로
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