Class MotionBlur
A volume component that holds settings for the motion blur effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Post-processing/Motion Blur")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class MotionBlur : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
필드
이름 | 설명 |
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clamp | Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance. |
intensity | Sets the intensity of the motion blur effect. Acts as a multiplier for velocities. |
mode | The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance. |
quality | The quality of the effect. Lower presets will result in better performance at the expense of visual quality. |
메서드
이름 | 설명 |
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IsActive() |