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    Class LensDistortion

    A volume component that holds settings for the Lens Distortion effect.

    상속
    object
    VolumeComponent
    LensDistortion
    구현
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Lens Distortion")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class LensDistortion : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    필드

    이름 설명
    center

    Distortion center point. 0.5,0.5 is center of the screen

    intensity

    Total distortion amount.

    scale

    Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high "Intensity."

    xMultiplier

    Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.

    yMultiplier

    Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.

    메서드

    이름 설명
    IsActive()
    문서 개요
    맨 위로
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