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    Class FilmGrain

    A volume component that holds settings for the Film Grain effect.

    상속
    object
    VolumeComponent
    FilmGrain
    구현
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Film Grain")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class FilmGrain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    필드

    이름 설명
    intensity

    Use this to set the strength of the Film Grain effect.

    response

    Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.

    texture

    A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied

    type

    The type of grain to use. You can select a preset or provide your own texture by selecting Custom.

    메서드

    이름 설명
    IsActive()
    문서 개요
    맨 위로
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