Class FilmGrain
A volume component that holds settings for the Film Grain effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Post-processing/Film Grain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class FilmGrain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
필드
이름 | 설명 |
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intensity | Use this to set the strength of the Film Grain effect. |
response | Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas. |
texture | A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied |
type | The type of grain to use. You can select a preset or provide your own texture by selecting Custom. |
메서드
이름 | 설명 |
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IsActive() |