{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ChannelMixer | Universal RP | 15.0.4
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class ChannelMixer

    A volume component that holds settings for the Channel Mixer effect.

    상속
    object
    VolumeComponent
    ChannelMixer
    구현
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Channel Mixer")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    필드

    이름 설명
    blueOutBlueIn

    Modify influence of the blue channel in the overall mix.

    blueOutGreenIn

    Modify influence of the green channel in the overall mix.

    blueOutRedIn

    Modify influence of the red channel in the overall mix.

    greenOutBlueIn

    Modify influence of the blue channel in the overall mix.

    greenOutGreenIn

    Modify influence of the green channel in the overall mix.

    greenOutRedIn

    Modify influence of the red channel in the overall mix.

    redOutBlueIn

    Modify influence of the blue channel in the overall mix.

    redOutGreenIn

    Modify influence of the green channel in the overall mix.

    redOutRedIn

    Modify influence of the red channel in the overall mix.

    메서드

    이름 설명
    IsActive()
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)