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    Method IsRenderTargetProjectionMatrixFlipped

    IsRenderTargetProjectionMatrixFlipped(RTHandle, RTHandle)

    True if the render target's projection matrix is flipped. This happens when the pipeline is rendering to a render texture in non OpenGL platforms. If you are doing a custom Blit pass to copy camera textures (_CameraColorTexture, _CameraDepthAttachment) you need to check this flag to know if you should flip the matrix when rendering with for cmd.Draw* and reading from camera textures.

    선언
    public bool IsRenderTargetProjectionMatrixFlipped(RTHandle color, RTHandle depth = null)
    파라미터
    타입 이름 설명
    RTHandle color

    Color render target to check whether the matrix is flipped.

    RTHandle depth

    Depth render target which is used if color is null. By default depth is set to null.

    반환
    타입 설명
    bool

    True if the render target's projection matrix is flipped.

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