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    Class Tonemapping

    A volume component that holds settings for the Tonemapping effect.

    상속
    object
    VolumeComponent
    Tonemapping
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Tonemapping")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Tonemapping.html")]
    public sealed class Tonemapping : VolumeComponent, IPostProcessComponent

    필드

    이름 설명
    gamma

    Sets a gamma correction value that HDRP applies to the whole curve. This parameter is only used when Custom is set.

    lutContribution

    How much of the lookup texture will contribute to the color grading effect. This parameter is only used when External is set.

    lutTexture

    A custom 3D texture lookup table to apply. This parameter is only used when External is set.

    mode

    Specifies the tonemapping algorithm to use for the color grading process.

    shoulderAngle

    Controls how much overshoot to add to the shoulder. This parameter is only used when Custom is set.

    shoulderLength

    Sets how many F-stops (EV) to add to the dynamic range of the curve. This parameter is only used when Custom is set.

    shoulderStrength

    Controls the transition between the midsection and the shoulder of the curve. A value of 0 results in no transition and a value of 1 results in a very hard transition. This parameter is only used when Custom is set.

    toeLength

    Controls how much of the dynamic range is in the toe. Higher values result in longer toes and therefore contain more of the dynamic range. This parameter is only used when Custom is set.

    toeStrength

    Controls the transition between the toe and the mid section of the curve. A value of 0 results in no transition and a value of 1 results in a very hard transition. This parameter is only used when Custom is set.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

    ValidateLUT()

    Validates the format and size of the LUT texture set in lutTexture.

    문서 개요
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