Class ScreenSpaceRefraction
A volume component that holds settings for the Screen Space Refraction effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Lighting/Screen Space Refraction")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Override-Screen-Space-Refraction.html")]
public class ScreenSpaceRefraction : VolumeComponent
필드
이름 | 설명 |
---|---|
screenFadeDistance | Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, while increasing the value towards one will start the fade closer to the center of the screen. |