Field screenFadeDistance
Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, while increasing the value towards one will start the fade closer to the center of the screen.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public ClampedFloatParameter screenFadeDistance
반환
타입 | 설명 |
---|---|
ClampedFloatParameter |