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    Class ScreenSpaceReflection

    A volume component that holds settings for screen space reflection and ray traced reflections.

    상속
    object
    VolumeComponent
    VolumeComponentWithQuality
    ScreenSpaceReflection
    상속된 멤버
    VolumeComponentWithQuality.quality
    VolumeComponentWithQuality.UsesQualitySettings()
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Lighting/Screen Space Reflection")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Override-Screen-Space-Reflection.html")]
    public class ScreenSpaceReflection : VolumeComponentWithQuality

    필드

    이름 설명
    accumulationFactor

    Controls the amount of accumulation (0 no accumulation, 1 just accumulate)

    bounceCount

    Number of bounces for reflection rays.

    depthBufferThickness

    Controls the distance at which HDRP fades out SSR near the edge of the screen.

    enabled

    Enable Screen Space Reflections.

    layerMask

    Layer mask used to include the objects for screen space reflection.

    mode

    Controls which version of the effect should be used.

    rayTracing

    Enable ray traced reflections.

    reflectSky

    When enabled, SSR handles sky reflection.

    sampleCount

    Number of samples for reflections.

    screenFadeDistance

    Controls the typical thickness of objects the reflection rays may pass behind.

    usedAlgorithm

    Screen Space Reflections Algorithm used.

    프로퍼티

    이름 설명
    clampValue

    Clamps the exposed intensity.

    denoise

    Enable denoising on the ray traced reflections.

    denoiserRadius

    Controls the radius of reflection denoiser.

    fullResolution

    Defines if the effect should be evaluated at full resolution.

    minSmoothness

    Controls the smoothness value at which HDRP activates SSR and the smoothness-controlled fade out stops.

    rayLength

    Controls the length of reflection rays.

    rayMaxIterations

    Sets the maximum number of steps HDRP uses for raytracing. Affects both correctness and performance.

    smoothnessFadeStart

    Controls the smoothness value at which the smoothness-controlled fade out starts. The fade is in the range [Min Smoothness, Smoothness Fade Start]

    upscaleRadius

    Controls the size of the upscale radius.

    문서 개요
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