Field depthBufferThickness
Controls the distance at which HDRP fades out SSR near the edge of the screen.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public ClampedFloatParameter depthBufferThickness
반환
타입 | 설명 |
---|---|
ClampedFloatParameter |