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    Struct ProbeSettings.Lighting

    Lighting parameters for the probe.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct ProbeSettings.Lighting

    필드

    이름 설명
    default

    Default value.

    fadeDistance

    The distance at which reflections smoothly fade out before HDRP cut them completely.

    lightLayer

    An enum flag to select which Light Layers this Probe interacts with.

    multiplier

    A multiplier applied to the radiance of the Probe.

    rangeCompressionFactor

    The result of the rendering of the probe will be divided by this factor. When the probe is read, this factor is undone as the probe data is read. This is to simply avoid issues with values clamping due to precision of the storing format.

    weight

    A weight applied to the influence of the Probe.

    메서드

    이름 설명
    NewDefault()

    Default value.

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