Field rangeCompressionFactor
The result of the rendering of the probe will be divided by this factor. When the probe is read, this factor is undone as the probe data is read. This is to simply avoid issues with values clamping due to precision of the storing format.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Min(1E-06)]
public float rangeCompressionFactor
반환
타입 | 설명 |
---|---|
float |