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    Field rangeCompressionFactor

    The result of the rendering of the probe will be divided by this factor. When the probe is read, this factor is undone as the probe data is read. This is to simply avoid issues with values clamping due to precision of the storing format.

    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Min(1E-06)]
    public float rangeCompressionFactor
    반환
    타입 설명
    float
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