{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field cascadeShadowSplit0 | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Field cascadeShadowSplit0

    Position of the first cascade split as a percentage of Max Distance if the parameter is normalized or as the distance from the camera if it's not normalized.

    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Tooltip("Sets the position of the first cascade split as a percentage of Max Distance if the parameter is normalized or as the distance from the camera if it's not normalized.")]
    public CascadePartitionSplitParameter cascadeShadowSplit0
    반환
    타입 설명
    CascadePartitionSplitParameter
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)