Field cascadeShadowSplit0
Position of the first cascade split as a percentage of Max Distance if the parameter is normalized or as the distance from the camera if it's not normalized.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Tooltip("Sets the position of the first cascade split as a percentage of Max Distance if the parameter is normalized or as the distance from the camera if it's not normalized.")]
public CascadePartitionSplitParameter cascadeShadowSplit0
반환
| 타입 | 설명 |
|---|---|
| CascadePartitionSplitParameter |