Struct HDProbe.RenderData
Store the settings computed during a rendering
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct HDProbe.RenderData
  생성자
| 이름 | 설명 | 
|---|---|
| RenderData(Matrix4x4, Matrix4x4, Vector3, Quaternion, float, float) | Instantiate a new RenderData from specified inputs.  | 
      
| RenderData(CameraSettings, CameraPositionSettings) | Instantiate a new RenderData from camera and position settings.  | 
      
프로퍼티
| 이름 | 설명 | 
|---|---|
| aspect | The aspect ratio.  | 
      
| capturePosition | The capture position.  | 
      
| captureRotation | The capture rotation.  | 
      
| fieldOfView | The field of view.  | 
      
| projectionMatrix | Projection matrix.  | 
      
| worldToCameraRHS | World to camera matrix (Right Hand).  |