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    Struct HDProbe.RenderData

    Store the settings computed during a rendering

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct HDProbe.RenderData

    생성자

    이름 설명
    RenderData(Matrix4x4, Matrix4x4, Vector3, Quaternion, float, float)

    Instantiate a new RenderData from specified inputs.

    RenderData(CameraSettings, CameraPositionSettings)

    Instantiate a new RenderData from camera and position settings.

    프로퍼티

    이름 설명
    aspect

    The aspect ratio.

    capturePosition

    The capture position.

    captureRotation

    The capture rotation.

    fieldOfView

    The field of view.

    projectionMatrix

    Projection matrix.

    worldToCameraRHS

    World to camera matrix (Right Hand).

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