Struct HDProbe.RenderData
Store the settings computed during a rendering
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct HDProbe.RenderData
생성자
이름 | 설명 |
---|---|
RenderData(Matrix4x4, Matrix4x4, Vector3, Quaternion, float, float) | Instantiate a new RenderData from specified inputs. |
RenderData(CameraSettings, CameraPositionSettings) | Instantiate a new RenderData from camera and position settings. |
프로퍼티
이름 | 설명 |
---|---|
aspect | The aspect ratio. |
capturePosition | The capture position. |
captureRotation | The capture rotation. |
fieldOfView | The field of view. |
projectionMatrix | Projection matrix. |
worldToCameraRHS | World to camera matrix (Right Hand). |