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    Class GlobalIllumination

    A volume component that holds settings for the global illumination (screen space and ray traced).

    상속
    object
    VolumeComponent
    VolumeComponentWithQuality
    GlobalIllumination
    상속된 멤버
    VolumeComponentWithQuality.quality
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Lighting/Screen Space Global Illumination")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Ray-Traced-Global-Illumination.html")]
    public sealed class GlobalIllumination : VolumeComponentWithQuality

    필드

    이름 설명
    bounceCount

    Number of bounces for evaluating the effect.

    depthBufferThickness

    The thickness of the depth buffer value used for the ray marching step

    enable

    Enable screen space global illumination.

    layerMask

    Defines the layers that GI should include.

    mode

    Controls which version of the effect should be used.

    rayTracing

    Toggles ray traced global illumination.

    sampleCount

    Number of samples for evaluating the effect.

    프로퍼티

    이름 설명
    clampValue

    Controls the clamp of intensity.

    denoise

    Defines if the ray traced global illumination should be denoised.

    denoiserRadius

    Controls the radius of the global illumination denoiser (First Pass).

    filterRadius

    Defines the radius for the spatial filter

    fullResolution

    Defines if the effect should be evaluated at full resolution.

    fullResolutionSS

    Defines if the effect should be evaluated at full resolution.

    halfResolutionDenoiser

    Defines if the denoiser should be evaluated at half resolution.

    rayLength

    Controls the length of GI rays.

    raySteps

    The number of steps that should be used during the ray marching pass.

    secondDenoiserPass

    Defines if the second denoising pass should be enabled.

    upscaleRadius

    Defines what radius value should be used to pre-filter the signal.

    문서 개요
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