{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Create | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method Create

    Create(ref Frustum, Matrix4x4, Vector3, Vector3, float, float)

    Creates a frustum. Note: when using a camera-relative matrix, the frustum will be camera-relative.

    선언
    public static void Create(ref Frustum frustum, Matrix4x4 viewProjMatrix, Vector3 viewPos, Vector3 viewDir, float nearClipPlane, float farClipPlane)
    파라미터
    타입 이름 설명
    Frustum frustum

    Inout frustum.

    Matrix4x4 viewProjMatrix

    View projection matrix from which to build the frustum.

    Vector3 viewPos

    View position of the frustum.

    Vector3 viewDir

    Direction of the frustum.

    float nearClipPlane

    Near clip plane of the frustum.

    float farClipPlane

    Far clip plane of the frustum.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)