Struct CameraSettings.Frustum
Defines the projection matrix of the camera.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct CameraSettings.Frustum
  필드
| 이름 | 설명 | 
|---|---|
| MinFarClipPlane | The far clip plane value will be at least above   | 
      
| MinNearClipPlane | The near clip plane value will be above this value.  | 
      
| aspect | Aspect ratio of the frustum (width/height).  | 
      
| default | Default value.  | 
      
| farClipPlaneRaw | Far clip plane distance. Value that will be stored for the far clip plane distance. IF you need the effective far clip plane distance, use farClipPlane.  | 
      
| fieldOfView | Field of view for perspective matrix (for y axis, in degree).  | 
      
| mode | Which mode will be used for the projection matrix.  | 
      
| nearClipPlaneRaw | Near clip plane distance. Value that will be stored for the near clip plane distance. IF you need the effective near clip plane distance, use nearClipPlane.  | 
      
| projectionMatrix | Projection matrix used for UseProjectionMatrixField mode.  | 
      
프로퍼티
| 이름 | 설명 | 
|---|---|
| farClipPlane | Effective far clip plane distance. Use this value to compute the projection matrix. This value is valid to compute a projection matrix. If you need the raw stored value, see farClipPlaneRaw instead.  | 
      
| nearClipPlane | Effective near clip plane distance. Use this value to compute the projection matrix. This value is valid to compute a projection matrix. If you need the raw stored value, see nearClipPlaneRaw instead.  | 
      
메서드
| 이름 | 설명 | 
|---|---|
| ComputeProjectionMatrix() | Compute the projection matrix based on the mode and settings provided.  | 
      
| GetUsedProjectionMatrix() | Get the projection matrix used depending on the projection mode.  | 
      
| NewDefault() | Default value.  |