Field worldToCameraMatrix
The world to camera matrix to use.
Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard.
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public Matrix4x4 worldToCameraMatrix
반환
타입 | 설명 |
---|---|
Matrix4x4 |